Bow And Arrow Rig
https://youtu.be/ELvIxri1z88
This is a bow and arrow rig which was modelled in
maya 2018 software. First the bow and it's parts were created and then the arrow. Then ctrl curves were added to them and constrained respectively with the help of their respective groups to parts of the bow or arrow which they have to move.
A null group was created and was parent constrained to the arrow control. A new attribute is added for the arrow control curve according to where the arrow is in the in the whole process of being pulled to being left so that it can travel when leaving or moving away from the bow. This new attribute contains 3 sub attributes in it. The main attribute is named
Space Switching. The three sub attributes in the space switching attribute are namely :
a.)
ARROW
b.)
BOW
c.)
WORLD
a.) ARROW :
This attribute is keyed from the point where the arrow is put in the whole bow frame and pulled along with the string only upto the point where the string is stretched to it's maximum.
b)
BOW :
This attribute is keyed from the point where the string is left so it pushes the arrow with speed up till the point where the arrow just reaches the point where the string cannot go more further.
c.)
WORLD :
This attribute is used from the point where the arrow has left the entire frame of the bow and arrow and is free to travel to it's target.